Difference between revisions of "Function devices.system.SetOut()"
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{{DISPLAYTITLE:function devices.system.SetOut()}} | {{DISPLAYTITLE:function devices.system.SetOut()}} | ||
Changes the state (on or off) of the outlet. | Changes the state (on or off) of the outlet. | ||
− | <i>nil</i> devices.system.SetOut | + | <i>nil</i> <b>devices.system.SetOut</b>(<i>table</i> <code>config</code>) |
=== Parameters === | === Parameters === | ||
− | <i>table</i> < | + | <i>table</i> config{<code>output</code>, <code>value</code>} |
* <i>number</i> <code>output</code> outlet to change (1 to 4) | * <i>number</i> <code>output</code> outlet to change (1 to 4) | ||
− | * <i>boolean</i> <code>value</code> true = turn on | + | * <i>boolean</i> <code>value</code> |
+ | ** <tt>true</tt> = turn on | ||
+ | ** <tt>false</tt> = turn off | ||
=== Return value === | === Return value === |
Latest revision as of 18:28, 5 May 2017
Changes the state (on or off) of the outlet.
nil devices.system.SetOut(table config
)
Parameters
table config{output
,value
}
- number
output
outlet to change (1 to 4) - boolean
value
- true = turn on
- false = turn off
Return value
nil
Usage
-- turns outlet No.1 on devices.system.SetOut{output=1,value=true}
See also
- devices.system.ResetOut() to conveniently reset the state