Difference between revisions of "Function devices.system.SetOut()"
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(Založena nová stránka s textem „Changes state of specified outlet. Supported firmware: 2.3.2+ <i>nil</i> devices.system.SetOut{<u>config</u>} === Parameters === <i>table</i> <u>config<…“) |
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| − | Changes state of | + | {{DISPLAYTITLE:function devices.system.SetOut()}} |
| − | <i>nil</i> devices.system.SetOut | + | Changes the state (on or off) of the outlet. |
| + | <i>nil</i> <b>devices.system.SetOut</b>(<i>table</i> <code>config</code>) | ||
=== Parameters === | === Parameters === | ||
| − | <i>table</i> < | + | <i>table</i> config{<code>output</code>, <code>value</code>} |
| − | * <i>number</i> < | + | * <i>number</i> <code>output</code> outlet to change (1 to 4) |
| − | * <i>boolean</i> < | + | * <i>boolean</i> <code>value</code> |
| + | ** <tt>true</tt> = turn on | ||
| + | ** <tt>false</tt> = turn off | ||
=== Return value === | === Return value === | ||
| Line 13: | Line 16: | ||
-- turns outlet No.1 on | -- turns outlet No.1 on | ||
devices.system.SetOut{output=1,value=true} | devices.system.SetOut{output=1,value=true} | ||
| + | |||
| + | === See also === | ||
| + | * [[Function devices.system.ResetOut()|devices.system.ResetOut()]] to conveniently reset the state | ||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 18:28, 5 May 2017
Changes the state (on or off) of the outlet.
nil devices.system.SetOut(table config)
Parameters
table config{output, value}
- number
outputoutlet to change (1 to 4) - boolean
value- true = turn on
- false = turn off
Return value
nil
Usage
-- turns outlet No.1 on
devices.system.SetOut{output=1,value=true}
See also
- devices.system.ResetOut() to conveniently reset the state