Difference between revisions of "String devices.system.output1 state"
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− | {{DISPLAYTITLE: | + | {{DISPLAYTITLE:string devices.system.output1_state}} |
− | Returns the state of corresponding outlet. | + | Returns the state of corresponding outlet. <b>The property is read only!</b> To change the state, use [[Function devices.system.SetOut()|devices.system.SetOut()]]. |
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+ | <b>state of outlet 1</b><br><i>string</i> <code>devices.system.output1_state</code> | ||
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+ | <b>state of outlet 2</b><br><i>string</i> <code>devices.system.output2_state</code> | ||
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+ | <b>state of outlet 3</b><br><i>string</i> <code>devices.system.output3_state</code> | ||
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+ | <b>state of outlet 4</b><br><i>string</i> <code>devices.system.output4_state</code> | ||
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=== Value === | === Value === | ||
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log("Outlet 1 is off") | log("Outlet 1 is off") | ||
end | end | ||
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+ | === See also === | ||
+ | * [[Function devices.system.SetOut()|devices.system.SetOut()]] to change the state of the outlet |
Latest revision as of 19:31, 18 April 2017
Returns the state of corresponding outlet. The property is read only! To change the state, use devices.system.SetOut().
state of outlet 1
string devices.system.output1_state
state of outlet 2
string devices.system.output2_state
state of outlet 3
string devices.system.output3_state
state of outlet 4
string devices.system.output4_state
Value
- "on" when the outlet is on
- "off" when the outlet is off
warning the value is not boolean!
if devices.system.output1_state==true then ...
The above condition always fails!
Usage
if devices.system.output1_state=="on" then log("Outlet 1 is on") else log("Outlet 1 is off") end
See also
- devices.system.SetOut() to change the state of the outlet